Phan Minh Triet

DTC Strategy — Gaming Industry

Applied AI & LLMs

LiveOps & Player Growth

Head of SEA @ Aghanim

SEA Business Development

Blog Post

Incrementality Is the Business Case: Measure What DTC Actually Changes

A direct channel is strategic only when the team can distinguish value created from transactions that merely changed route or timing.

Key Thesis

The DTC business case should be built around a counterfactual: what would this player, cohort or market have done without the direct intervention?

A revenue line has no counterfactual

DTC revenue can rise while the underlying business creates little new value. Existing payers may move a purchase from the app store to the web. A promotion may pull next week’s demand into today. A discount may increase conversion while reducing total contribution. Each outcome can look positive in a channel dashboard.

The business question is different: what changed because the studio could communicate, recognise context and intervene directly? Revenue is evidence that a transaction occurred. It is not evidence of why the transaction occurred.

Classify value before calculating it

Shifted
Spending that would probably have happened through another channel. May improve net economics but is not new player demand.

Accelerated
Spending that happens earlier because timing or urgency changed. May improve cash flow with little long-term lift.

Expanded
Increases the size or frequency of an existing payer’s activity without weakening future behaviour.

Reactivated
Comes from a player who had stopped participating or purchasing and returned after a relevant intervention.

Created
Behaviour unlikely to have occurred without the direct relationship: a first purchase, recovered payment, additional session or durable new habit.

Match the metric to the mechanism

A channel-shift hypothesis needs payment-mix and contribution-margin measures. A reactivation hypothesis needs return rate, subsequent sessions and downstream retention. A first-purchase hypothesis needs payer conversion and later payer quality. Using the same KPI for every intervention hides the mechanism.

Scenario

Two campaigns each generate $100,000 in web sales. Campaign A mostly shifts purchases from established payers who would have bought in-app. Campaign B reactivates dormant players, creates first purchases and produces repeat participation after the offer ends. The channel revenue is equal. The mechanisms, net value and strategic implications are not.

Use decision thresholds, not retrospective storytelling

Before launch, define what result would lead the team to keep, modify or stop the intervention. The threshold may combine incremental contribution, repeat behaviour and an operational cost ceiling. This prevents a campaign from being declared successful simply because one visible metric improved.

Guardrails prevent false wins

Useful guardrails include in-app purchase displacement, refund and chargeback rate, support contacts, offer fatigue, future payer frequency, fulfillment latency and player complaints. The goal is not to eliminate every trade-off — it is to make the trade-off visible.

Shifted Accelerated Expanded Reactivated Created Channel shift Net new value DTC creates durable value when interventions move right on this spectrum
Figure 3. Incrementality separates value created from value shifted — the same sales can contain fundamentally different value. Conceptual framework; not measured data.
Reasonable Objection

Incrementality is never perfectly knowable. True. The standard should not be certainty — it should be decision-grade evidence that is explicit about assumptions and stronger than the evidence used for the previous decision. A useful model shows a range rather than a single heroic number.

Create a decision record

For each meaningful intervention, record the hypothesis, intended mechanism, audience, comparison, primary outcome, guardrails, result and next decision. Over time, this creates institutional memory of what changes player behaviour under which conditions. The business case for DTC is the studio’s growing ability to identify, test and repeat mechanisms that create net player value.

http://trietphan.com
Do you like Triet Phan's articles? Follow on social!