Identity creates value when it reduces repetition for the player and increases relevance for the game — a service promise, not a data collection project. Read more ›
DTC Strategy — Gaming Industry
Applied AI & LLMs
LiveOps & Player Growth
Head of SEA @ Aghanim
SEA Business Development
DTC Strategy — Gaming Industry
Applied AI & LLMs
LiveOps & Player Growth
Head of SEA @ Aghanim
SEA Business Development
Identity creates value when it reduces repetition for the player and increases relevance for the game — a service promise, not a data collection project. Read more ›
The DTC business case should be built around a counterfactual: what would this player, cohort or market have done without the direct intervention? Read more ›
A GameHub earns a place in the player’s routine when it preserves context between the game, the player and the community — so each visit makes the next interaction clearer. Read more ›
DTC readiness is not a company-size threshold. It is the ability to operate one direct-player journey safely, learn from it and repeat it — starting with one capability gap. Read more ›